6 ms·
We're using them in practice for C⁴ corner smoothing in a motion controller [1]. All credit for the actual maths to [2]. [1]: https://github.com/Prunt3D/prunt_
by LiamPowell 2y ago
We're using them in practice for C⁴ corner smoothing in a motion controller [1]. All credit for the actual maths to [2].
[1]: https://github.com/Prunt3D/prunt_notebooks/blob/master/Pythagorean-Hodograph%20Splines.ipynb https://github.com/Prunt3D/prunt_notebooks/blob/master/Pytha...
[2]: https://link.springer.com/article/10.1007/s00170-022-09463-y https://link.springer.com/article/10.1007/s00170-022-09463-y
- jacobolus 2y agoThanks for the links! What's Prunt, and does it have a website?
- LiamPowell 2y ago> What's Prunt, and does it have a website? A motion controller for 3D printers (notably with crackle-constrained trajectory planning), and no website since it is still in the early stages.