2 ms·
I'm sure I'm not the only one that in Morrowind onwards (heck, Starfield too), I always drag various followers along for the ride to avoid playing solo. In Obli
by thom 2y ago
I'm sure I'm not the only one that in Morrowind onwards (heck, Starfield too), I always drag various followers along for the ride to avoid playing solo. In Oblivion it was weeks before I even started the main quest because I wanted to keep Sean Bean around.
I agree this isn't a key definitional point in itself, although I think it contributes to immersion and embodiment within an RPG to have relationships with friendly characters. And I think those are two key points to making a successful RPG: immersion means I believe I am in this world, embodiment means I believe I am this character. They're not discrete things, and there are many ways to serve and balance those goals. Some people's threshold (mine, if I'm honest) is quite high for when a game qualifies to become an RPG, but it seems quite subjective and it's definitely a continuum.