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I'd say find a reasonably short but high watch count tutorial on youtube for each and see which looks like it'd fit your thought process better. I used Unity of
by runevault 2y ago
I'd say find a reasonably short but high watch count tutorial on youtube for each and see which looks like it'd fit your thought process better. I used Unity off and on for like a year but stuff like the load and compile times made it hard for me to get in a flow state, where as Godot takes a lot to slow down similar to even a simple Unity project. Also the fact prefabs are just scenes to create more consistency just feels more reasonable to my personal development tastes.
Big caveat if you want to do mobile dev Unity is still better, though hopefully as the work The Forge/Google did for the renderer this will be less true.
- lovegrenoble 2y agoThank you for the detailed explanation.
- runevault 2y agoNot a problem. Helping people get started with godot is a bit of a hobby of mine, but it also is not for everyone so I try to not oversell it because the best thing for a dev is use the right tool for their brain and target game type.