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Reminds me of Marathon's non-euclidean maps. The engine traversed adjacent portals to determine what polygon-based cells to draw/interact with. Very mind bendin
by xyzzy_plugh 2y ago
Reminds me of Marathon's non-euclidean maps. The engine traversed adjacent portals to determine what polygon-based cells to draw/interact with. Very mind bending in its day. Some of the multiplayer maps make strong, obvious use of this, if memory serves.
In fact, apparently the entire series is open source and free to play: https://store.steampowered.com/app/2398450/Classic_Marathon/ https://store.steampowered.com/app/2398450/Classic_Marathon/
Highly recommend checking it out.
- lostlogin 2y agoAmazing game. That rocket launcher, that grenade launcher. The suicide Bobs.
- Hikikomori 2y agoThere's also a doom map. https://www.doomworld.com/forum/topic/134292-myhousewad/ https://www.doomworld.com/forum/topic/134292-myhousewad/
- luluthefirst 2y agoThis is fantastic, love OP's misdirection.
- smitelli 2y agoDuke Nukem 3D had a stock level (E2L11, "Lunatic Fringe") that did something similar. The main structure of the map was a 720-degree loop. I remember it took me a good long while to figure out what was going on the first time I played it.