2 ms·
Sure, it's easy: use movement based on actual body motions, like Gorilla Tag does. The nausea rate for arm-swing movement is negligibly low. But, this takes ac
by crooked-v 2y ago
Sure, it's easy: use movement based on actual body motions, like Gorilla Tag does. The nausea rate for arm-swing movement is negligibly low.
But, this takes actually designing for VR, rather than designing the same way as a PC game and then slapping on "but in VR" to it.