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The inconvenience is very much in play for me. I bought into VR in the ~2015 era. I loved it from the beginning. I spent almost 3 years at a VR startup. Even
by madamelic 2y ago
The inconvenience is very much in play for me. I bought into VR in the ~2015 era.
I loved it from the beginning. I spent almost 3 years at a VR startup.
Even when I play VR now with my Valve Index, I tend to play sitting VR like VTOL VR for ease because I don't enjoy walking around essentially blind anymore. At first, it was funny and novel to punch a hole in the wall, break a controller, hurt your hand but after a while, it just becomes annoying.
In my opinion, locomotion and the lack of innovation in it is what is holding VR back. Every game comes up with a new version of locomotion and somehow they always invent new ways to make people sick. The much-lauded Boneworks is nearly unplayable because all it takes is getting stuck in the wall or whipping too fast and you'll wish the trash cans were real.
VR games need to give up on joystick movement and start thinking about how to increase player comfort either by going back to roomscale so your virtual and physical movements are joined or the tried-and-true casting movement. Or alternatively, go even more niche and make the game VR Treadmill only so they can entirely optimize the game around heavy movement to push manufacturers and players to invest in the tech.
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The other thing I am keeping an eye on is VR Computing. I am dying for Simula One to land it. I would love to spend my money on one but with them being, I think, a year past their self-imposed deadline with early production headsets not having the retro-futuristic look they sold but now looking like a boring Quest clone... not feeling great and thanking myself for not putting down the cash.
- crooked-v 2y ago> VR games need to give up on joystick movement and start thinking about how to increase player comfort And stop listening to existing users who like joystick movement. I mean that entirely seriously: there's a vehement subset who will complain if reviews even mention nausea as a factor because 'it works for me, stop talking about purely personal factors'.
- madamelic 2y agoYou can definitely short circuit it a bit with fans and grounding techniques like standing pads but all the setup increases the annoyance factor of setup. I do wonder though if shorter people feel it less so. It's always felt like I am skyscraper waving in the wind because it almost feels like my feet are in concrete blocks on a conveyor belt so my head feels disconnected as movement happens.