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Standing and moving is too much effort for consuming content. Meta needs to invent some kind of electric wheelchair with direct neural injection, paralysing the
by xcv123 2y ago
Standing and moving is too much effort for consuming content. Meta needs to invent some kind of electric wheelchair with direct neural injection, paralysing the consumer from the neck down. The human race will achieve its final sentient blob form.
- brigadier132 2y agoYou may dislike what I'm saying about humanity but I'm more concerned about the truth of it. There is a lot of evidence that we have evolved to avoid expending energy.
- xcv123 2y agoI'm not the one who is downvoting you. I got rid of my Quest 3 because of VR sickness. Aside from causing severe sickness that took a couple of days to pass, it was too heavy and uncomfortable to wear.
- Sohcahtoa82 2y agoCopy/pasting from one of my other comments: Curiously, what games are you playing? I find that games that involve real world motion didn't match virtual world motion (ie, any racing or flying game), I feel sick within seconds, but games where the two worlds always match (ie, Beat Saber, Pokerstars VR, Superhot VR, Space Pirate Trainer), I could play for literally HOURS and feel fine.
- xcv123 2y agoThat's right. The cause of motion sickness is when vestibular input (sense of physical movement) does not match visual input. If I am standing and moving naturally in a VR world I can stay there for hours without feeling nauseous. FPS or flight sims cause VR sickness. VR sickness is the inverse of car sickness. - VR FPS game: Visually moving while physically static. - Car passenger in back seat: Physically moving while visually static (car interior).
- crooked-v 2y agoYou just need to look at bipedalism to see that. Dynamic stability-based walking is bad at a lot of things, but it's great for conserving energy while moving long distances.