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> Ultima III had top-down tiled dungeons in '83. That's not what I remember, Ultima III had crude 3D dungeons similar to Wizardry's dungeons. The maps of the d
by smcameron 2y ago
> Ultima III had top-down tiled dungeons in '83.
That's not what I remember, Ultima III had crude 3D dungeons similar to Wizardry's dungeons. The maps of the dungeon levels were 2D and tiled. Google image search for "ultima iii dungeon" confirms my memory.
- CamperBob2 2y agoIn fact, all of the Ultimas through V had first-person dungeon views. Wizardry's wireframe dungeon renderer was a bit more advanced, though, in the sense that it supported empty space and disjoint 'islands' in the map, while Ultima I and II could only display corridors. IIRC that limitation was fixed by III, but it may have been IV. It was definitely fixed by V.
- tmtvl 2y agoI dunno about Ultima III, but QotA had 'battle screen' sections of dungeon, which basically means a top-down section. I believe the altars are in such sections? I do know there's a three-way split in the Stygian Abyss, because I accidentally went around in a circle last time I played. QotA is really awesome, I should play it again some time.
- CamperBob2 2y agoIt had both top-down 'combat rooms' and a 3D first-person view (as did Ultima III.) Of course, in Ultima III, you couldn't leave the top-down combat arena until the monsters were dead or you were. That was also fixed in Ultima IV, where you could chicken out at the cost of some Valor.