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Just to comment on the choice to go text instead of graphics. I actually think it's pretty easy to program a graphic based 2d game. SDL2 is very easy to use an
by markus_zhang 2y ago
Just to comment on the choice to go text instead of graphics.
I actually think it's pretty easy to program a graphic based 2d game. SDL2 is very easy to use and can blit graphics easily. I do agree it increases the complexity though.
- HideousKojima 2y agoOr even simpler, you could do a roguelike with a custom graphical font
- markus_zhang 2y agoYeah, I remember using bearlibterminal library to make a simple roguelike, which contains a set of graphical font.
- spondylosaurus 2y agoThere are a bunch of GUI-based 2D games tools, too. RPGMaker is probably the most famous.
- xeonmc 2y agoOr not even that: https://www.decisionproblem.com/paperclips/ https://www.decisionproblem.com/paperclips/