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For programming and debugging to be really visual and really succeed, it needs to be in three dimensions. Like a shop floor that you can roam around, pull thin
by cxr 2y ago
For programming and debugging to be really visual and really succeed, it needs to be in three dimensions. Like a shop floor that you can roam around, pull things off the conveyor, inspect and tweak them with your hands, and then put them back where they were and watch them move to the next step in the process.