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"if you connect to source control within the editor you can at least diff blueprints to compare changes. though it's currently not possible to actually merge th
by amai 2y ago
"if you connect to source control within the editor you can at least diff blueprints to compare changes. though it's currently not possible to actually merge them."
https://www.reddit.com/r/unrealengine/comments/1azcww8/how_do_you_guys_handle_git_conflicts_in_bluebrints/ https://www.reddit.com/r/unrealengine/comments/1azcww8/how_d...
So it seems like basic functionality like merge is still missing from visual coding in Unreal.
But yes, there were also huge projects before the invention of distributed version control systems. But that wasn't a good world and why go back?
P.S.: Have you ever tried to merge two different excel files?
- mike_hearn 2y agoYes, but you don't need merge to scale up things like game projects. You can just carefully partition the work between people. Perforce supports file locking for this reason. And, a lot of merge conflicts in software are thanks to the use of symbolic naming.