3 ms·
I hope with this we can stop using "splats" to refer to the primitives that are being trained and rendered. The primitive are the 3D gaussians, "splat" was alwa
by jobigoud 2y ago
I hope with this we can stop using "splats" to refer to the primitives that are being trained and rendered. The primitive are the 3D gaussians, "splat" was always an implementation detail of the rasterization approach.