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And AI - which kind of changed the game in the recent years. A "blueprints copilot" akin to Github Copilot will be very difficult to create because there's no "
by amonith 2y ago
And AI - which kind of changed the game in the recent years.
A "blueprints copilot" akin to Github Copilot will be very difficult to create because there's no "blueprints text" to train an AI on.
Nowadays in my hobby pet projects I find it easier to write C++ with copilot than Blueprints.
- jayd16 2y agoThere's a JSON format of the blueprints that you can see when you copy/paste. Its just a bit ambiguous than the usual binary format. Its not an impossible problem at all.
- amonith 2y agoNot an impossible problem only in theory. It's currently practically impossible and will take at least a year to solve if anybody starts to work on this at all. Since my current project does involve wrangling AI to do stuff - forcing it to output a consistent, complete, large JSON with an exact specific format is very difficult and takes a lot of time (you won't be able to draw Blueprints line by line to show to the user that AI is processing). Definitely no autocomplete-like experiences maybe ever. For example, look at the text representation of these 6 (!) nodes: https://blueprintue.com/blueprint/yl8hd3-8/ https://blueprintue.com/blueprint/yl8hd3-8/ It's enormous. And the second even bigger problem: On forums and basically everywhere all users share screenshots with descriptions. There's not enough training data for anything meaningful. I tried to force copilot/gpt to output even a small sample of copy-pastable blueprint and it just can't.