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>Steam for example, allows user submitted ratings with explainer text. This is huge for online shopping decisions. I don't know anyone who actually relies on S
by Aerroon 2y ago
>Steam for example, allows user submitted ratings with explainer text. This is huge for online shopping decisions.
I don't know anyone who actually relies on Steam ratings/reviews to make purchasing decisions. I've always assumed that rating systems on the platform that is selling you the product are not trustworthy. But then again, I find reviews for media to generally be useless.
>Steam Workshop is easy to integrate mod distribution for games.
That's a developer feature rather than a player one though.
- bobthepanda 2y agoSteam reviews can be useful depending on their content and their general direction, particularly if they mention specific things they do or don’t like, and there are consistent things popping up. Game devs are not flush with money and I’ve never seen a flood of suspiciously positive reviews. Steam also has the features to do social proof of reviews. The reviews contain metadata about if the person got the game for free, and if you click the profile associated with it, you can see all the games a user has played and their achievement progress, which can help signal if they are a real gamer, how far they've gotten in the game they reviewed, but also how far they get in other games they've played to check that they're not a sock puppet. This has enough value that Epic displays a star rating that is allegedly user generated, but because it doesn't indicate who is doing the reviews, and there is no text, their star rating is a lot more suspect. --- Modding support is also a player feature. Official, well supported modding can make or break a game, and Steam facilitates quite a lot in that regard; Nexus, as an alternative, is ad supported and caps download speeds for mods unless you shell out for a premium membership.