5 ms·
Steam might have a very disproportionate market share, but no one complains a lot because the competition is downright laughable. Internet companies are very lo
by LordShredda 2y ago
Steam might have a very disproportionate market share, but no one complains a lot because the competition is downright laughable. Internet companies are very low maintenance
It has a very low barrier to entry for devs and a permissive DRM compared to other stores. A powerful review system and a return policy better than anyone else I've seen so far. Very community friendly and has an entire feature dedicated to hosting user mods and creations. Right now they're wasting money on VR just because they can
Is it a monopoly when no one else is able to compete even on the technical side?
- mrkramer 2y ago>Is it a monopoly when no one else is able to compete even on the technical side? Steam is 20 years in the making, so it is very hard to catch up with them. If you want to compete, you need to offer something different.
- 0cf8612b2e1e 2y agoWhile Steam did have a rocky launch, the competitor stores since launched are laughably bad. Seemingly no attention to detail in making a product people would want to use. Epic has a huge war chest from its successes, but the application is still not at feature parity with Steam.
- devit 2y agoIs there a reason why game developers can't just sell a key on their website using Shopify/WooCommerce/etc. and distribute the game files publicly via a CDN? Assuming they can get their game discovered via some sort of non-store channel (e.g. Reddit, social media, YouTube, Twitch, ads, etc.), the user can simply search the web for the game, find the website, click "buy" and proceed. Probably a bit more work than publishing on Steam but not that much. Seems worth it for large budget games or games that are very popular in a specific niche discoverable outside Steam.
- redox99 2y agoSome games do that (Escape From Tarkov), but it's rare because it's just not worth it.
- knowaveragejoe 2y agoSome devs do essentially do that in addition to Steam. You're missing a million and one features on top of simply running the game itself if you restrict yourself to that, though.
- popcalc 2y agoTwo words: chargebacks and fraud. Keeping this to a manageable level requires scale.
- mrkramer 2y ago>Is there a reason why game developers can't just sell a key on the web using Shopify/WooCommerce/etc. and distribute the game files publicly via a CDN? It's not that easy; Steam brings down dramatically complexity of self distributing and it offers a plenty of Web 2.0 features e.g. reviews, discussions forum, connecting with friends, playing with friends, chatting with friends etc. It's like asking why Amazon exists when sellers can have their own store page and distribution channel.... Some games that I know that are popular and not on Steam are for example Starsector and Escape from Tarkov. Game devs choose not to publish their game on Steam either because their game is not finished and they do not want to get negative reviewed to the ground and/or they think their game's brand is so strong that they do not want to pay 30% tax to Steam. For example Minecraft most likely wasn't on Steam because of aforementioned reasons.
- redox99 2y agoEpic Games Store is just as atrocious as it was years ago. It's not about time.
- BlueTemplar 2y agoStardock's (then Gamestop's) Impulse, Paradox' GamersGate, IGN's Direct2Drive are all competitors that are about as old as Steam. (Or at least were, these days I don't think they are much more than Steam keys resellers ?)
- poikroequ 2y agoMicrosoft could certainly compete, if they invested more into improving the experience on Windows, and released their own handheld device.
- deleted 2y ago[deleted]
- BlueTemplar 2y agoMicrosoft "competed" with Games For Windows Live (Dead). Though I guess that's now probably what Battle.net is ?
- poikroequ 2y agoMicrosoft now has several games available to download for Windows, a far cry from the size of Steam's library, but it exists. If you have a Game Pass subscription, many of those games are available to install on Windows as well. Microsoft also supports streaming, both cloud streaming and locally from an Xbox. Yeah, I agree that Games for Windows Live was a joke. But Microsoft today is certainly capable of bringing competition, with the right leadership.
- BlueTemplar 2y agoWell, since you mentioned DRM and return policy, let's not forget that GoG has no DRM, and unlike GoG's 30 day return policy Steam didn't even have one until Australia threatened to ban them. And the Workshop and Steam MP might be very convenient for some, but are walled garden features that ought to be boycotted. P.S.: More of a monopsony than a monopoly : https://medium.com/@KingFrostFive/steam-monopoly-monopsony-40b6461b4252#.f1i0acdn8 https://medium.com/@KingFrostFive/steam-monopoly-monopsony-4...