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I think that maybe it would've always been like that. History sort of leans on the peasant as resource base, ruler as strategist trope. While Dune itself is li
by Loughla 2y ago
I think that maybe it would've always been like that. History sort of leans on the peasant as resource base, ruler as strategist trope.
While Dune itself is like that, so is all of history.
- creshal 2y agoFor RTS it's a question of scope: How much of the resource base do you model? It could've been abstracted much further than this, and just grant resources passively based on territory held, or some other metric, and fully focus on battles. Instead we got a genre where resource collection is fairly involved, and a vulnerable spot for enemies to go after to cripple opponents early. I don't think it was inevitable that the latter style of RTS would be dominant, and only a few outliers focus on simpler economic models, it very well could've been the other way around.