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> higher cost representations that are more accurate What are some examples of those representations?
by gessha 2y ago
> higher cost representations that are more accurate
What are some examples of those representations?
- dagmx 2y agoJust standard geometry and materials that they’re willing to spend the time properly constructing and path tracing. Nothing fancy. They just have a higher up front cost to make than Gaussian splats but are infinitely more directable. Ultimately the ability to control everything at a micro and macro level is what film wants, not cheap rendering.