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Unity 2022.3 (current LTS): https://docs.unity3d.com/2022.3/Documentation/Manual/render-pipelines-feature-comparison.html https://docs.unity3d.com/2022.3/Docume
by KronisLV 2y ago
Unity 2022.3 (current LTS): https://docs.unity3d.com/2022.3/Documentation/Manual/render-pipelines-feature-comparison.html https://docs.unity3d.com/2022.3/Documentation/Manual/render-...
Built-in Render Pipeline: no DLSS, no FSR, no XeSS
URP: no DLSS, FSR 1.0, no XeSS
HDRP: DLSS, FSR 1.0, no XeSS
Unity 2023.2 (latest released version, not LTS): https://docs.unity3d.com/2023.2/Documentation/Manual/render-pipelines-feature-comparison.html#camera https://docs.unity3d.com/2023.2/Documentation/Manual/render-...
same as above
Unity 6 (upcoming release, preview): https://docs.unity3d.com/6000.0/Documentation/Manual/render-pipelines-feature-comparison.html https://docs.unity3d.com/6000.0/Documentation/Manual/render-...
Built-in Render Pipeline: no DLSS, no FSR, no XeSS
URP: no DLSS, FSR 1.0, no XeSS
HDRP: DLSS, FSR 1.0, FSR 2.0, no XeSS
There are also other methods supported by that engine, but we're not at a point where we'd have all-encompassing support, at least not yet. Maybe in a few years.