3 ms·
The app store ate its own tail. When Apple first started pushing for games, many of the most "polished" cost about $9.99. apparently this was too high for consu
by asdff 2y ago
The app store ate its own tail. When Apple first started pushing for games, many of the most "polished" cost about $9.99. apparently this was too high for consumers considering these were marketed along side $0.99 or free games that might be ad/dark pattern supported.
Meanwhile consider other consoles. Games are all the same price around $60. The cheap/simple games are like $15. The pricing supports different business models although certainly in recent years the $60 releases are falling prey to gambling mechanics and other dystopian decisions.