3 ms·
Because they are. At least in Unreal and Unity.
by TiredOfLife 2y ago
Because they are. At least in Unreal and Unity.
- KronisLV 2y agoUnity 2022.3 (current LTS): https://docs.unity3d.com/2022.3/Documentation/Manual/render-pipelines-feature-comparison.html https://docs.unity3d.com/2022.3/Documentation/Manual/render-... Built-in Render Pipeline: no DLSS, no FSR, no XeSS URP: no DLSS, FSR 1.0, no XeSS HDRP: DLSS, FSR 1.0, no XeSS Unity 2023.2 (latest released version, not LTS): https://docs.unity3d.com/2023.2/Documentation/Manual/render-pipelines-feature-comparison.html#camera https://docs.unity3d.com/2023.2/Documentation/Manual/render-... same as above Unity 6 (upcoming release, preview): https://docs.unity3d.com/6000.0/Documentation/Manual/render-pipelines-feature-comparison.html https://docs.unity3d.com/6000.0/Documentation/Manual/render-... Built-in Render Pipeline: no DLSS, no FSR, no XeSS URP: no DLSS, FSR 1.0, no XeSS HDRP: DLSS, FSR 1.0, FSR 2.0, no XeSS There are also other methods supported by that engine, but we're not at a point where we'd have all-encompassing support, at least not yet. Maybe in a few years.