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> Once a player has installed the game on his phone, the handset senses which resolution the phone can handle and downloads the appropriate skin. I am mystifie
by chrisjj 2y ago
> Once a player has installed the game on his phone, the handset senses which resolution the phone can handle and downloads the appropriate skin.
I am mystified. Why does the game install not include the current skins?
- kimixa 2y agoProbably because the size of the full-resolution "skins" are of significant size, which may be an issue on phones with limited storage - especially if they implement custom assets to fit each size rather than just scaling. Which also may happen to be correlated to the sort of phones who won't use the highest quality versions in the first place.
- MindSpunk 2y agoAndroid has a max APK size of 100MB + another 4GB (iirc) of asset blob + overlay patch you can ship through the play store. Google was historically against delivering large apps like games and left it up to the app developers to serve bulk assets themselves as a post install step. If you have to serve asset downloads yourself as a post install, making the total download smaller both improves UX and also saves you money on CDN costs.
- chrisjj 2y agoI'd have thought 4GB was ample for phones back in 2012.