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It seems right in their wheelhouse imo. They've just taken all of the hard work AMD did in the space with FSR and optimized it for their GPU architecture. I'd b
by enragedcacti 2y ago
It seems right in their wheelhouse imo. They've just taken all of the hard work AMD did in the space with FSR and optimized it for their GPU architecture. I'd be pretty worried if ARM didn't know how to write a performant shader for their own GPU.
- chrisjj 2y ago> I'd be pretty worried if ARM didn't know how to write a performant shader for their own GPU. We should probably worry why ARM feels it has to. If this was a great idea, game and game engine devs would have done it already.