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There was a period early in iOS's existence when people were willing to pay up-front for relatively inexpensive games that had none of the mobile nonsense typic
by GeekyBear 2y ago
There was a period early in iOS's existence when people were willing to pay up-front for relatively inexpensive games that had none of the mobile nonsense typical today.
For example, Tiny Wings was the number one iOS game in 2011 and cost two bucks.
In 2010, Plants vs. Zombies was a pay up-front iOS game that cost three dollars.
Today, PvZ is cross platform and free, but filled with Skinner Box nonsense.
- hajile 2y agoI simply refuse to play “free“ games. I’ll pay outright or not play at all.
- astrange 2y agoThen you can get Apple Arcade, but free is a better model for the game developer because you paying $30 outright is nothing compared to a Saudi prince deciding to play your f2p game. (Yes, that's the actual design principle.)
- robotnikman 2y agoI remember those days when I first had an iPod touch (basically an iPhone without the cellular features). I loved exploring through all the different little games out there, and they were usually only a few bucks. A few years later came the rise of in-app purchases, and then we all know how things went from there.