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They start with some basic skills but the model builds the more complex skills. The specific skills that they start with depends on which task, for example RDR2
by Fripplebubby 2y ago
They start with some basic skills but the model builds the more complex skills. The specific skills that they start with depends on which task, for example RDR2 they start with only how to turn, move forward, shoot, and select an item from the item equip wheel and then a couple composite skills that were not _necessary_ but saved a lot of time - for example, "follow npc", since the model could follow an npc without it but it required a huge amount of back and forth. However, a lot of skills were actually learned by the model from the in-game tutorial in RDR2 explaining how to do things!
> So this approach can't be generalised, can it?
The paper definitely demonstrates that the _approach_ can be generalized because they use the same approach across a variety of different environments and tasks, but you can also see that they did have to specialize the prompts, tools (like how the incoming screenshot was decorated with object detection / segmentation, stuff like that), and set of skills for each environment.