2 ms·
Because devs find them far less attractive in practice than the sales pitch implies.
by chrisjj 2y ago
Because devs find them far less attractive in practice than the sales pitch implies.
- keyringlight 2y agoI'd guess that a lot of devs it's not their main strength and their main concern is getting a working product out the door. If you're making "Bunnies go berserk" with the adventures of berserk rabbits as your main selling point, it seems unlikely that a smaller list of graphics fidelity options is going to dissuade anyone but the most hardcore graphics enthusiast from buying. All those options are also going to need time allocated for a graphics developer to tune to suit your game if the out-of-the-box defaults aren't great, and as it's an area still in progress upgrading APIs and revalidating for your game on a range of hardware. If you're doing multiplatform with consoles/mobile that's even more in the mix, and you need to consider what will reward the time spent on it.
- trollied 2y ago> their main concern is getting a working product out the door Yes. You'd be horrified if you saw how many game-specific hacks each GPU driver had. Patching their horrors in drivers. So sad.
- cubefox 2y agoThis also explains why drivers for new PC-GPUs (Intel, Qualcomm) are so "bad". They probably aren't that bad, they just don't contain hacks for decades of games like Nvidia and AMD.