4 ms·
for narrative/dialogue, yes, text generation is currently useless. censorship, slop, extreme positivity bias. even jailbroken Opus is shit. but audio generatio
by 123yawaworht456 2y ago
for narrative/dialogue, yes, text generation is currently useless. censorship, slop, extreme positivity bias. even jailbroken Opus is shit.
but audio generation we already have is pretty much good enough, and this is big. it's not AAA tier yet, sure, but still lightyears better half-assing it with mediocre voice actors. it is now an option to only use real voice actors for a few key characters, and even that won't be necessary within the next decade. even indie video games will be fully-voiced soon.
- glial 2y agoSimilar for textures - it would be really neat if textures were auto-generated to add detail when you get close to something. As it is, the sprites just look bad.
- miki123211 2y agoSame for dubbing. Voicing a game in English is doable, voicing a game in n languages is only doable if you're the size of EA / Activision / Ubisoft.