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I doubt developer relations have anything to do with this at all. There's no users, no plan to scale to lots of users, and therefore no developers. It might b
by epistasis 2y ago
I doubt developer relations have anything to do with this at all.
There's no users, no plan to scale to lots of users, and therefore no developers.
It might be partially because of the size of the VR/AR market, but Apple's approach with Vision Pro was never to try to capture all of it. It seemed mostly to gain experience in manufacturing and start to see if anything actually materialized.
In many ways it's a very anti-Apple product launch in that it didn't have a very clear use for the common person from day 1, which has been the mantra for everything from the iPhone to AirPods.
- HumblyTossed 2y ago> It might be partially because of the size of the VR/AR market, but Apple's approach with Vision Pro was never to try to capture all of it. It seemed mostly to gain experience in manufacturing and start to see if anything actually materialized. Did they say this, because otherwise I'm calling ... you know what. This is a failed product by Apple.
- epistasis 2y agoThe price was $3500. With pretty much zero killer applications. I do agree that it's a failed product, but I also don't think they had any plan for "success" with it.