3 ms·
> Jack Campbell's Lost Fleet series (starting with Dauntless) has a lot of time involved, due to military fleets/flotillas maneuvers at light-hour distances: I
by shagie 2y ago
> Jack Campbell's Lost Fleet series (starting with Dauntless) has a lot of time involved, due to military fleets/flotillas maneuvers at light-hour distances:
I'll also mention Dread Empire's Fall by Walter Jon Williams - https://en.wikipedia.org/wiki/Dread_Empire%27s_Fall https://en.wikipedia.org/wiki/Dread_Empire%27s_Fall
You again deal with long communication distances and most fleet actions are done with missiles. This then has the challenge of "how do you control the missiles / select the targets at such distances (no AIs)" and there is a class of pilots that fly a 'pinnace' which is a small, one person ship that is capable of doing high acceleration to keep up with the missiles.
During peace times, the pinnace pilots tend to be more about prestige and racing.
There was also an instance of moving a jump point thingy that _really_ messed up a fleet action (since the fleet, traveling at high speed to the edge of the system missed the "go here to jump to the next system" and instead had to turn around and go back ... which represented a lot of time and acceleration (not all species in the universe don't have the same tolerance for acceleration).