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On what platform? Which toolkit? The only good one is win32. Microsoft's online documentation used to be okay through MSDN but they've probably ruined it.
by Am4TIfIsER0ppos 2y ago
On what platform? Which toolkit? The only good one is win32. Microsoft's online documentation used to be okay through MSDN but they've probably ruined it.
- chrisldgk 2y agoI’ve been getting into desktop development with C# and .NET and yeah, the docs are horrendous. It’s not that they‘re not informative, but they leave a lot of important information out (or just give you a step-by-step without explaining what you’re actually doing) and also somehow their servers are incredibly flakey. I get a „this service will be back soon“ message basically every fifth page load, otherwise it just takes 10 seconds or so to navigate.
- wombat-man 2y agoYeah… I’ve been playing around with windows forms. at least Visual Studio and the tooling is great.
- neonsunset 2y agoIf you are doing that, it's probably best to skip platform-specific frameworks and try AvaloniaUI or Uno Platform, both of which have decent documentation, if a bit limited in the first case, but I found various templates and examples more than sufficient as a replacement.
- chrisldgk 2y agoI would usually agree, but what I’m building [1] needs to 1. access shared memory data from a (windows only) game and pass that through to the frontend and 2. be able to access a lot of windows‘ window APIs, so this was the easiest way to go for me. I also know some C# from my school days and I actually like the language, so that’s a plus. I did opt for using WebView2 for rendering all the fancy frontend stuff since I’m first and foremost a web dev and much more comfortable for building UI that way, so I kind of just made my own little electron, which is actually nice because the resulting app should be a lot smaller than any electron installation. [1] a HUD overlay for RaceRoom, a racing simulation