4 ms·
That's where realtime and fast differ : you can consider there's a "hard"-er real-time at 100ms by example, where you can drop some frames but you don't want to
by makapuf 2y ago
That's where realtime and fast differ : you can consider there's a "hard"-er real-time at 100ms by example, where you can drop some frames but you don't want to block the ui. Be slow but don't block the UI.