4 ms·
Well, if you allow a bit of a sloppy terminology, graphics are “softer” real-time, than audio - a frame drop is less noticeable than audio glitches.
by kaba0 2y ago
Well, if you allow a bit of a sloppy terminology, graphics are “softer” real-time, than audio - a frame drop is less noticeable than audio glitches.
- makapuf 2y agoThat's where realtime and fast differ : you can consider there's a "hard"-er real-time at 100ms by example, where you can drop some frames but you don't want to block the ui. Be slow but don't block the UI.