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Have you looked at who created these things by and large? For the most part, you have: - aristocrats that were wealthy that didn't need to "work" to survive and
by adra 2y ago
Have you looked at who created these things by and large? For the most part, you have:
- aristocrats that were wealthy that didn't need to "work" to survive and put food on the table
- crafts people supported through the patronage of a rich person (or religious order) who deign to support your art
- (kinda modern world) national governments who want to support their national art often as a fear that other larger nations cultural influences will dwarf their
Are you implying that these three pillars will be able to produce anywhere near the current amount of content we produce?
How in the world where digital copies are effectively free to copy and infinitum would a creator reap any benefits from that network effect?
A modern equivalent would be famous YouTubers who all they do all day is "watch" other people's hard earned videos. The super lazy ones will not direct people to the original, don't provide meaningful commentary, just consumes the video as 'content' to feed their own audience and provides no value to the original creator. The position to kill copyright entirely would amplify this "just bypass the original source" to lower value of the original creator to zero.
- Zambyte 2y ago> Are you implying that these three pillars will be able to produce anywhere near the current amount of content we produce? Do you think the vast "amount of content we produce" is actually propped up by copyright? Have you ever heard of someone who started their career on YouTube due to copyright? On the contrary, how often have you heard of people stopping their YouTube career due to copyright, or explicitly limiting the content they create? I have only heard of cases of the latter. In fact, the latter partially happened to me. > How in the world where digital copies are effectively free to copy and infinitum would a creator reap any benefits from that network effect? You are making an assumption that people should reap (monetary) benefits for creating things. What you are ignoring is that the world where digital copies are effectively free is also the world where original works are insanely cheap as well. In this world, people create regardless of monetary gain. To make this point: how much money did you make from this comment that you posted? It's covered by copyright, so surely you would not have created it if not for your own benefit.
- adra 2y agoSpending 6 minutes of my life engaging in political discourse is a far swing from hundreds of individuals producing a movie that took millions of dollars to produce. Both are just as easily digitally repeatable, but the expensive content is likely way more beneficial to society as a whole. I am choosing to engage in this hobby because I receive the means to provide this content recreationally. I fail to see this scaling to anything of any real quality outside of some isolated instances. For instance, some video game enthusiasts are using the work of Bethesda to make a new game call fallout London. It's a knock off fallout game using the base code engine that Bethesda built for their commercial games. The game is exceptional in that it could actually achieve a mostly compatible level of a commercial product as long as you ignore that they're leveraging the engines and story which were developed by commercial interests. In the same time, 10's to hundreds of thousands of people are employed every year to produce video games for commercial reasons. Will they all stop making games if copyright was dead? No, but the vast majority would.
- account42 2y ago> Are you implying that these three pillars will be able to produce anywhere near the current amount of content we produce? Yes, and better quality content too as it doesn't need to be compromised as much to allow for commercial exploitation in the current model. But these are also not the only ways to fund content. Patronage in particular does not need to be restricted to singular rich patrons but can be extended to any group of people that decide to come together to make something exist. This does already happen to some extend (e.g. Kickstarter) but is actually hobbled by copyright where the norm is that the creator retains all rights while individual contributors to the funding are restricted in how they are allowed to share the creation they helped realize. > How in the world where digital copies are effectively free to copy and infinitum would a creator reap any benefits from that network effect? By having fans willing to pay him to create new content.