4 ms·
The Flash version is not antialiased correctly for the number of steps it transverses though the masses move at a consistent frameratem, stuttery does not apply
by novalis 14y ago
The Flash version is not antialiased correctly for the number of steps it transverses though the masses move at a consistent frameratem, stuttery does not apply in correlation to the WebGL example. Change the FPS setting and it works smoother, AA aside.
The WebGL one has the distinct Javascrip cyclic micro pause in Firefox depending on number of browser tabs opened. It plays perfect on the latest Chrome.
Congrats.