3 ms·
Does it have to stay on mobile devices? Bit of niche but if its not a resource hog it could be handy for giving NPC's in games more interesting dialogue without
by lawlessone 2y ago
Does it have to stay on mobile devices? Bit of niche but if its not a resource hog it could be handy for giving NPC's in games more interesting dialogue without having use
Even better if it could be tuned in someway to allow dialogue to influence NPC behavior or actions.
- janalsncm 2y agoIt would be fascinating if NPCs had more backstory to them and more complex behaviors. Although I would imagine it would be near impossible to test since anything could influence their behavior.
- lawlessone 2y agoyeah definitely testing would be nightmare. especially if conversations could influence the wider game. You'd have someone on youtube cheesing games by running scamming npcs.
- HanClinto 2y agoI'm definitely interested in exploring this sort of thing. How much can we do with creating interesting characters and interesting circumstances? Makes me think of the way that characters are set up in AI Alibis -- each with their own secrets, but also with clues about other NPC's secrets. That feels like clever design, and it's the first use-case of using LLMs for NPC dialogue that feels interesting to me: https://news.ycombinator.com/item?id=40921990 https://news.ycombinator.com/item?id=40921990
- kevingadd 2y agoWould it be interesting dialogue? You could generate more dialogue, but would it have anything underpinning it of interest to the player? i.e. you could suddenly have townspeople that would talk about local scenery or their relationships with other NPCs, but none of that stuff they describe would actually exist in the game. I would personally be weirded out if NPCs started making stuff up. I can imagine training some sort of LLM on your game data such that NPCs are able to actually describe the game world, but I can't imagine what kind of scale you'd need to operate at for that to be cheaper than just paying someone to write the dialogue. Maybe at Ubisoft's scale where your team sizes are in the thousands (AFAIK, they have been investigating using AI for writing, but it's mostly for things like combat barks which are very repetitive and basically noise.)
- lawlessone 2y ago>Would it be interesting dialogue? It would definitely depend a lot on the implementation. I think it could work great for some indie dev's. Not all of course, devs that like writing understandably won't like it.