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I don't know for sure about 256MB, but some Xbox prototype games require a debug BIOS and the extra RAM in the debug kit.
by blincoln 2y ago
I don't know for sure about 256MB, but some Xbox prototype games require a debug BIOS and the extra RAM in the debug kit.
- deaddodo 2y agoCorrect, there are some applications that can take advantage because they were built only on the devkit or for the arcade configuration. I just meant to say standard Xbox software and a good chunk of homebrew will not benefit from the expanded memory. I also believe (but could be misinformed) that the arcade configuration and Devkit had an even larger memory space, so you might still have issues in that regard.
- foldor 2y agoThe dev kits had 128MB of RAM. It's been possible for decades to upgrade the Xbox to 128MB of RAM by just populating the empty RAM using the same modules as the rest of the system. It allowed booting Chihiro games, and dev builds. But this hack replaces all the original modules with ones sporting twice the capacity to allow 256MB.
- deaddodo 2y agoGotcha, for some reason I was under the impression that the Arcade kit or DevKit had an odd memory setup of 640mb or something like that. Thanks for the correction!