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A WebGL transform feedback shader would be 100% as performant as what you could write in WebGPU for this use case (independent particle updates).
by mandarax8 2y ago
A WebGL transform feedback shader would be 100% as performant as what you could write in WebGPU for this use case (independent particle updates).
- kragen 2y agothanks! is there a minimal example you'd recommend looking at?