4 ms·
The seed was there before that... They deliberately hindered the release of Starcraft 2 by releasing the online experience completely unfinished. No clans, no
by seoulmetro 2y ago
The seed was there before that...
They deliberately hindered the release of Starcraft 2 by releasing the online experience completely unfinished. No clans, no chat (at all), no PMing, no custom games. Nothing. It was like that for several years.
At that point, with 3 years of hype for the game, people came, played a bit of 1v1 then left. It was a botched job. Blizzard died with the release of SC2.
- BiteCode_dev 2y agoTo be fair to the team, Tor (from PirateSoftware fame) reported that Blizzard made more money selling one horse in WoW than with the entire Wing of Liberty: https://www.youtube.com/watch?v=IHZru-6M8BY https://www.youtube.com/watch?v=IHZru-6M8BY That would screw up anybody's motivation a bit. Players get what they incentivize, and thanks to video games getting more and more popular, the tragedy of the commons applies. Still, it sucks.
- seoulmetro 2y agoWell, the horse costs only 4x less than the game. WoW has an insanely larger market cap. It's not crazy that people bought the horse in more $ amounts than SC2's first release. It's crazy that people spent $15 on a single cosmetic. I don't fully trust piratesoftware guy, since he does do a lot of clickbait, and isn't exactly a well known body from Blizzard. But I do reckon that micro transactions for a larger game would well outsell an old purchase model on a smaller game. And yeah. We can only blame gamers for the way video games are now. The good games rarely get acknowledged, but the bad games proliferate continuously.