3 ms·
While Mount and Blade is one of my favorite games of all time, its sword fighting is pretty different to the simulation in Die by the Sword. DbtS didn't really
by gmurphy 14y ago
While Mount and Blade is one of my favorite games of all time, its sword fighting is pretty different to the simulation in Die by the Sword. DbtS didn't really have pre-programmed motions like M&B, it instead attempted to map 2D mouse position to 3D hand position using a physical model of the player's skeleton (which generally resulted in flailing madly with your arm contorted into bonkers positions for the first week of play).