4 ms·
Thanks. Much of the discussion I used to enjoy about post-mortems in game dev. There was some kind of choice that went into the design process. On the unit s
by araes 2y ago
Thanks. Much of the discussion I used to enjoy about post-mortems in game dev. There was some kind of choice that went into the design process.
On the unit selection, a personal view on the situation is that nigh-instantaneous unit commands and obedience approaches valley of the dolls. It becomes too much like Wargames calculating theoretical death scenarios, abstracted from the issues of actual army logistics.
It takes some non-zero time. Units are not always doing exactly what they're supposed to. The fog of war is often worse not better than the game abstraction.