3 ms·
Yes, that came to everyone's mind. But what was the big title game involving a sword for Wii? Zelda Twilight Princess. Originally designed for the Gamecube, it
by marshray 14y ago
Yes, that came to everyone's mind. But what was the big title game involving a sword for Wii? Zelda Twilight Princess.
Originally designed for the Gamecube, it was ported to Wii with few changes. Basically, you wave the Wiimote left and right to simulate button 'A' and poke it forward to simulate a different button combination from the conventional Gamecube controller.
Having been a big fan of the game on Gamecube, I didn't like the Wii version very much. Most of the time your sword is used to cut grass or break pottery or something else mundane, so it felt like a lot of waving around just for show. Maybe even a little bit like having a TV remote with loose batteries that you have to shake a bit to get it to work.
Years ago I practiced a little martial arts and took 3 or 4 classes dedicated to practice swords. What I can relate from that is that picking up a sword-like object and waving it around purposefully for an hour is going to use muscles that you are not used to using. Even someone in good shape is going to feel it the next day.
This sounds like good fun exercise, but it seems like the market for a video game you can play from the couch will always be much larger than for a game that presents a realistic physical challenge.
Wii and Kinect games may provide interesting counterexamples; we should look up the sales stats for physical vs. sedentary games.