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One may wonder if you should respond at all, given how well it played out for StarCraft in Korea. Sometimes what you see as an impediment is in fact the essenti
by alexey-salmin 2y ago
One may wonder if you should respond at all, given how well it played out for StarCraft in Korea. Sometimes what you see as an impediment is in fact the essential part of the success.
- deleted 2y ago[deleted]
- kevingadd 2y agoThe game being a big hit in SK is nice theoretically but doesn't mean you can afford to develop patches or sequels if nobody is actually buying copies of it.
- kzrdude 2y agoSC was successful in large part thanks to the community, so maybe to replicate the success, game developers need to figure out how to recreate the same thing and coexist with a robust community. I think monthly subscriptions are an absolute blocker for some great community contributions, for example.
- alexey-salmin 2y agoWhat are you talking about? At least 4.5 million copies were sold in SK. The question is, did lan clubs reduce or increase the sales? It's hard to know for sure, since no AB-test was made but I strongly suspect that they did increase the sales by a huge amount even if the clubs themselves didn't buy a single copy. Give 'em the razor, sell 'em the blades.