3 ms·
I've successfully utilized Qt5 (probably would work with 6 too) for framebuffer/OpenGL. QML is nice, animations were much smoother than I expected.
by adontz 2y ago
I've successfully utilized Qt5 (probably would work with 6 too) for framebuffer/OpenGL.
QML is nice, animations were much smoother than I expected.
- ahartmetz 2y agoQML's main use case, commercially at least, is fullscreen embedded applications. Of course it works great for that in particular.