4 ms·
It's disappointing that the article did zero breakdown of games by either their cost, or by their sales; the only metric was the number of unique games released
by jerlam 2y ago
It's disappointing that the article did zero breakdown of games by either their cost, or by their sales; the only metric was the number of unique games released on physical or digital.
The rise of digital app stores with a lower cost of entry means that all app stores are filled to the brim with shovelware, low-quality software intended to confuse the customer and sell in tiny amounts. This was a problem with physical stores but the barrier to getting a game published and physical items shipped prevented the worst of the worst from ever seeing a store.
There are benefits to digital stores that go beyond convenience of course, like older games can reach a bigger audience when they're drastically marked down, but you run into the discoverability problem when you have a large number of games.