4 ms·
The way flag appears can be exploited to get very fast. We can memorize the last two matches position and alternate from there, as flags may not be there when
by dadoum 2y ago
The way flag appears can be exploited to get very fast.
We can memorize the last two matches position and alternate from there, as flags may not be there when names are popping but after at most one elimination the flag must have appeared (and if you enjoy try-harding you can refresh the website until you get the two first flags and names aligned, so almost no mouse move nor memory are needed)
- kyrylo 2y agoYeah, I see what you mean. I have to think about how to prevent it. It’s late here, and I have no quick, good ideas.
- paipa 2y agoI'd generate new cards such that the number of pairs on screen is anywhere between 2-5. Which means sometimes you'd create two unpaired entries (which means the turn reduces the number of on-screen pairs by 1) or two different, but paired to existing entries (turn increases pairs by 1). You could sometimes throw in generating an outright pair because why not (turn maintains the number of pairs).
- kyrylo 2y agoNow you will have a 10-second penalty when you do this.
- hombre_fatal 2y agoI seem to trigger the 10 second penalty in normal play through here and there even though I’m not cheating.
- kyrylo 2y agoI see. Unfortunately, I don’t have enough time rn to deploy a proper fix. Thanks for reporting!