3 ms·
Extremely tangential but I think relevant: some of the DOOM mods that are still being made are utterly phenomenal. It's easy for people to think "Why would you
by tombert 2y ago
Extremely tangential but I think relevant: some of the DOOM mods that are still being made are utterly phenomenal.
It's easy for people to think "Why would you constrain yourself to a DOOM engine when you could use Unity/Godot/Unreal/whatever and have better graphics and more freedom?!", but that's kind of missing the point. The point is figuring out how far you can stretch something, and how to get the most out of something limited.
Blade of Agony, for example, exclusively runs on GZDoom, which while more advanced than the vanilla DOOM engine, is still a lot more limited than Unreal or something, but I think that what they did to really stretch that engine to its fullest extent has made something that's extremely fun, charming, and gives it a distinct look and feel that you simply wouldn't have if you used a "modern" engine.
- whou 2y agoSelaco is also another jaw dropping example of a modern game using the GZDoom engine!
- tombert 2y agoI am surprised I haven't heard of this one, doing a quick search it looks downright incredible and hard to believe that they managed to stretch GZDoom to handle it.
- davikr 2y agoYeah, it runs surprisingly well due to their optimizations. Sadly, you are still somewhat CPU-constrained due to the way BSP processing works (every single wall is processed, one by one, and the map is rendered a few triangles at a time)