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HALF of X1's compute is F16 only which is absolutely wasted silicon for most desktop games. Their entire tiling setup is great for simple mobile games, but (as
by hajile 2y ago
HALF of X1's compute is F16 only which is absolutely wasted silicon for most desktop games.
Their entire tiling setup is great for simple mobile games, but (as shown in the article) is also an inefficient approach for desktop games.
64-wide SIMD works well in simple games and offers a FAR better theoretical compute per area, but when things get more complex, it's hard to keep everything filled. This is why Intel is 8-wide, Nvidia is 32-wide, and AMD is 32/32x2/64-wide (and is one reason why the second SIMD didn't improve performance like the theoretical flops said it should).
With the release of the M-series chips, Apple's GPUs stopped ramping up performance as quickly on the simple mobile benchmarks. This is very clear with A17 in Aztec not only falling behind the SD8gen3, but the SD8gen2 too. At the same time, GPU perf/watt has also lagged behind. However, when you switch to something like the somewhat more complex Solar Bay, the Apple GPU pulls ahead.
This is similar to the AMD/Nvidia swap from gaming to hard compute then slowly back to gaming after they split into server and gaming designs.