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Most games still don't use DX12 Ultimate features. Some use some ray tracing, but as the article says, this is expensive and should be left off for laptop devic
by cubefox 2y ago
Most games still don't use DX12 Ultimate features. Some use some ray tracing, but as the article says, this is expensive and should be left off for laptop devices anyway. As for mesh shaders, there is currently one (1) game I know of that uses them. Alan Wake part 2. I think the other features like sampler feedback are also not really used in practice.
- pjmlp 2y agoYeah, but I don't buy hardware for what I can do today with technology from years ago, rather for something that lasts 5 to 10 years.
- Synaesthesia 2y agoDepends on what you want to do. This GPU is impressive for a thin and light laptop with long battery life. It obviously doesn't compare well to large power hungry dedicated GPUs.
- talldayo 2y agoIf it supports Vulkan 1.2, then it basically supports most of DX12 as well. Very famously Intel's ARC GPUs had terrible DirectX drivers, but good enough Vulkan support that DXVK simply ran better: https://youtu.be/wktbj1dBPFY https://youtu.be/wktbj1dBPFY As time goes on it feels like native and up-to-date DirectX drivers aren't necessary, even on Windows itself. The era of kowtowing to a d3d9.dll is over; the SPIR-V recompilation era has begun.