3 ms·
I loved this insight on the difficulty (and often futility) of trying to gamify learning: “only after they’d satisfied the primary constraint of making somethi
by ssfrr 2y ago
I loved this insight on the difficulty (and often futility) of trying to gamify learning:
“only after they’d satisfied the primary constraint of making something fun, or beautiful, or whatever, the designers figured out how to ensure people would learn what they need as they play. Most mechanisms are not fun. Good games come from a demanding selection process which works the other way around: first, find the fun. There’s no reason at all to believe that for any arbitrary abstract topic, one can always ‘find the fun’ which implicitly teaches it.”