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> There is no chance of VR going mainstream until someone solves the fundamental human problem of people preferring to do things in real life. Three counterpoi
by jononor 2y ago
> There is no chance of VR going mainstream until someone solves the fundamental human problem of people preferring to do things in real life.
Three counterpoints: Online gaming, social media, smartphones. All of these favor "virtual" over "real life", and have become massively popular over the last decades. Especially among the young, so the trend is likely to continue.