3 ms·
Think you're off base here and the issue is comfortability. People spend all day on their computers and phones, VR just needs to make some breakthroughs in comf
by tonynator 2y ago
Think you're off base here and the issue is comfortability. People spend all day on their computers and phones, VR just needs to make some breakthroughs in comfort (maybe built-in fans? Literally include ginger tablets with the headset?) to get people over the initial nausea hump. This plus higher resolution for AR purposes will do a ton.
Now, there may also be a physical laziness factor to overcome, but there are enough people that enjoy moving their bodies to really explode the industry even if all the lazy folks stay 2D.